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- Here is part 6 of the stories:
-
-
- -----------------------------------------------------------------------
-
- THE PARTY:
-
- Alindyar, 2nd level drow elf mage (N)
- Belphanior, 1st/1st level high elf fighter/mage (CN)
- Ged, 2nd/1st level grey elf priest/mage (NG)
- Halbarad, 2nd level human ranger (NG)
- Mongo Thunderhead, 2nd level dwarf fighter (CG)
- Peldor, 3rd level human thief (N)
- Peyote, 1st/1st level half-elf fighter/druid (N)
- Rob, 2nd level human priest (LG)
-
- -----------------------------------------------------------------------
-
-
- VI. Goblins Galore; Trapped!
-
-
-
-
- The party has been camped nearby the old dwarven mine all night long.
- Now it is morning, and they are ready to explore the place. Four large
- goblins guard the entrance, and the bonfire is now no more than a faint
- wisp of flame and a few embers. The party watches the place from the
- cover of some bushes about a hundred feet away. Their guide, Belgar,
- says that this is the closest he has ever gotten to the mine.
-
- Halbarad: Okay, let's go over the plan once more. Belphanior, you and
- myself will be ready to fire arrows. Ged will borrow Peyote's ring
- of invisibility and sneak up to the entrance. Peyote will be ready
- with his bow as well. Mongo, you'd better stay back; in all that
- armor, you're about as quiet as an elephant.
- Peldor: Give me that ring, and they'll all be dead before you can
- fire an arrow.
- Mongo: No, you'll be outta here and we'll be stuck with the goblins.
- Belgar: The goblins have been raiding the countryside, did I forget
- to mention that? They are responsible for the deaths of at least
- sixteen local villagers...
- Belphanior: Let's get 'em!
- Ged: (starts moving in, carefully, invisible)
- Belphanior: (he and Halbarad nock arrows and sight their targets)
- Peyote: (also with bow in hand)
- Ged: (walking along the dirt trail, minimizing his chances to make too
- much noise, he is soon within twenty or thirty feet of the goblins)
- goblins: (seemingly unaware of anything)
- Ged: (casting a sleep spell)
- goblin#1: Hey! What's that noise?
- goblin#2: Sounds like chanting.
- goblin#3: Coming from road there. (all of them look but don't see
- anything)
- Ged: (lets the spell go)
- goblins: zzzz...
- Ged: (making hand signals to the rest of the party)
-
- The party converges on the mine entrance. The goblins are bound and
- gagged tightly, except for one which Belphanior manages to kill before
- anyone can stop him, and stashed about a half mile away, in a pile of
- dead grass. The party sees a 10' wide tunnel and assumes a marching
- order with Mongo and Halbarad in front, then Belphanior and Peyote,
- followed by Ged and Rob, then Belgar, with Alindyar and Peldor bringing
- up the rear.
-
- Belgar: This is the place. The riches lie within!
- DM: The ceiling is sort of low here - 6' at most. The walls and floor
- are carved from solid rock, and every so often, old wooden beams are
- visible, holding up the roof overhead. You are travelling westward.
- Halbarad: We go further in...
-
-
- _________ _________
- | | | | N
- _ | 2 | | 1 | W+E
- |a| |____ __| |__ ____| S
- _ | |_______|\|_______| |______________
- |b| |____ 3 ________ __________________ <---ENTRANCE
- ______________| |________| | | |
- |___________c ___________ | | |
- | | _______ | |________| | KEY: - _ | = wall
- ____|d| | | | _ 4 ____ |
- |______| | | | | |_| | | \ = door
- ____| | | | __|\|______ > < = loose walls
- | 9 | | | | | %%% = rubble
- | __| | | | 5 |
- | _ __| | | |_________ |
- | | | | __| |__ |\|
- |__| |\|____| |____________| |
- | ____ 7 ____________ |
- ______| | |__ __| ____ | |
- | | | | __ | |__| |
- | 8 | > < | | | 6 __\_|
- | | > < | | | |
- |________| | |__|10| |____|
- | __\ |
- | | |__|
- __| |
- AREA 11 -> %__ |
- | |
- | |
- % % \
- %%%%% > AREA 12
- %%% /
-
- DM: You see an open area to the right, and the tunnel continues to
- the left and ahead.
- Mongo: We move into the room to the north.
- DM: You see six goblins and six bunks. The goblins leap up to the
- attack, shrieking.
- Mongo: We charge right in to meet them!
- Alindyar: (to Peldor) Perhaps we should watch the passages to the
- west and south for a rear attack.
- Peldor: Perhaps. (wanders westward)
- Alindyar: (thinking)
- DM: Round 1...
-
- Halbarad: (swings, hits, and kills goblin#3)
- Peyote: (he and Belphanior have moved around to fight side by side
- with Halbarad and Mongo, respectively) Chaos, man. (deflects a
- goblin's sword)
- goblin#2: (misses Peyote)
- Belphanior: (slices at goblin#6 with sword, killing it) Ha-ha-ha!
- goblin#5: (swings at Mongo, but his blow is deflected by the dwarf's
- excellent plate mail)
- Peyote: (slashes at goblin#2 but misses) Whoops.
- goblin#1: (hits Peyote for a minor wound) Die, elfkin!
- Mongo: (first attack hits, kills goblin#5)
- goblin#4: (misses Mongo)
- Ged: (not sure if a spell is needed)
- Rob: (looking about dazedly)
- Mongo: (second attack hits and kills goblin#4 easily) Hah! That'll
- teach you to mess with Mongo Thunderhead! (in goblinese) There's
- no hope, goblins! Surrender now!
- goblin#1: Never!
-
- DM: Round 2...
- Halbarad: (chops at goblin#2 with his battleaxe, caving in its head)
- goblin#2: Urk!
- goblin#1: Uh-oh!
- Peyote: (swings, misses the remaining goblin) Dammit!
- Belphanior: (moving around behind the goblin)
- goblin#1: (in desperation, launches a desperate stab at Peyote, for
- which he rolls a 20...Peyote is wounded seriously) Yah!
- Belphanior: (backstabs goblin#1, killing it three times over) Heh-heh.
- Peyote: I bind my wounds.
- Belphanior: (searching the room)
-
- Meanwhile, Peldor has found a door on the right (area 2) and listened
- at it. Hearing nothing, he opens the door and enters the room...only to
- come face-to-face with six more goblins resting in their beds. They see
- him and leap up, yelling and cursing.
-
- Halbarad: We search the bunks, and underneath them.
- DM: You find a total of 11 sp and 3 gp.
- Belphanior: I slice open each pillow, looking for hidden valuables.
- DM: One of the pillows contains a small gem wrapped in cloth.
- Halbarad: Good work. Now...
-
- (loud noises are rapidly approaching)
-
- Halbarad: (brandishing sword, he goes out into the corridor, with the
- others close behind) What in the hell...?
-
- In the main passage, Peldor is rapidly retreating back towards the main
- party. He is engaged in swordplay with three goblins simultaneously, and
- has a number of wounds. Other goblins are behind the front three.
-
- Peldor: Hi guys! I'm back!
- Peyote: Uh-oh.
- Belphanior: More goblins! (charges toward the battle)
- Alindyar: ...(looks at Halbarad and shrugs)
- Peldor: (takes two more hits, and falls) I killed at least seven...
- Mongo: I leap over Peldor and defend his worthless carcass!
- DM: Leap? In plate mail?
- Mongo: Sure! I'm a strong guy!
- DM: Plate mail is heavy stuff, Mongo...
- Mongo: Oh all right. I step over him, maybe on him, and engage the
- goblins.
- DM: There are more noises from the passage to the south...(area 5)
- Halbarad: I face that tunnel. What do I see?
- DM: A wide door opens, and a large, fat goblin in a cooking apron comes
- out. He advances on you. Other, smaller goblins are behind him.
- Peyote: I back Halbarad up.
- Belgar: (looks around, not sure what to do)
- Rob: (hefts his mace and waits behind both fronts)
- Ged: (prepares a magic missile spell)
- Alindyar: (waiting)
-
- DM: Round 1...
- Belphanior: (hits a goblin, with a 20. The goblin's leg is severed
- and it falls to the ground, dying.) Yes!
- goblin: (attacks Belphanior, misses) Kss!
- goblin: (attacks Belphanior, hits) Sss! Die, elf!
- Belphanior: Not by your hand, lizard!
- goblin: (attacks Mongo, misses) Kth!
- Mongo: (slices a goblin, killing it) Yeah! Fuck yeah!
-
- nearby...
-
- goblin cook: (swings a nasty-looking cleaver at Halbarad, hits and
- scores a minor wound) Damn yer bones! When me hits ya solid,
- y'ull be ded!
- Halbarad: (misses the cook)
- other goblin: (hits Peyote, sending him to -2 hp)
- Peyote: Rude deal...(collapses)
- Rob: (steps over Peyote's body to face the two goblins)
- Alindyar: (drags Peyote back, binding his wounds)
- Belgar: (watches)
- Ged: (magic missiles one of the small goblins, wounding it)
-
- DM: Round 2...
- Belphanior: (kills another goblin) Little bastards!
- goblin: (hits Belphanior)
- goblin: (hits Belphanior)
- Belphanior: (now at -3 hp) ...
- goblin: (hits Mongo for a really minor wound)
- Mongo: (two attacks...hits two goblins, kills two goblins) They'll
- call this the Day of the Mongo!
-
- nearby...
-
- Halbarad: (hits the goblin cook, with a 20...critical hit...the
- cook's arm, complete with cleaver, flies off to the left.)
- other goblins: (hesitate for a moment)
- Alindyar: (steps forward and launches the color spray into the mass
- of goblins)
- goblins: (all five are rendered unconscious)
- Halbarad: Hmm...I kill them.
-
- DM: Round 3...
- goblin: (hits Mongo)
- goblin: (misses Mongo)
- goblin: (hits Mongo)
- Mongo: (misses a goblin) Fuckit!
- Ged: (lacking further offensive spellpower, he readies his flail and
- approaches)
- Alindyar: Allow me. (readies wand and moves behind Mongo)
-
- DM: Round 4...
- goblin: (misses Mongo)
- goblin: (hits Mongo)
- Mongo: Grr...that does it! You little shits are TOAST! (slashes at
- both goblins, killing one and seriously wounding the other)
- Alindyar: (launches a magic missile from his wand, frying the goblin
- that Mongo wounded)
-
- DM: All of your adversaries are defeated.
- Halbarad: We haul our wounded back into the first room.
- Rob: I cure Peldor, and Peyote.
- Ged: I cure Peyote, and use my potion on Belphanior. What about Mongo?
- Mongo: What about me? I'm fine. Don't waste your healing on me.
- (drinks his potion of healing) Ahh!
-
-
- THE PARTY'S CURRENT STATUS:
- Alindyar: unwounded
- Belphanior: recovering
- Ged: unwounded
- Halbarad: slightly wounded
- Mongo: moderately wounded
- Peldor: recovering
- Peyote: recovering
- Rob: unwounded
- Belgar: unwounded
-
- Leaving Alindyar, Ged, and Rob with the recovering party members,
- Mongo and Halbarad explore the nearby passages. To the south, in the
- room where the cook came from (area 5), they find 6 gp and a medium
- gem. In a nearby room (area 6) they find six empty bunks and 16 gp.
- There is a passage to the west, but they ignore it for now. Then
- they backtrack and scout out the looping passage (containing area 4,
- which is a tool closet containing picks, hammers, etc.). They begin
- to suspect that the nearby passage south and the previous passage
- may lead to the same place (area 7). They also check out area 2,
- the room where Peldor found the second round of goblins; within, they
- confiscate 10 gp and 16 sp. The northwestern tunnels are left alone
- for now. The pair returns to the room where the rest of the party is
- and discusses their options at this point.
- Unfortunately for the party, the goblin chief and the other goblins
- (all in areas 8 and 9) heard the ruckus earlier. The subchief and
- four goblins come to investigate...
-
- Halbarad: What's this? I hear something...
- goblin: (enters room) Aaa! (attacks)
- DM: Round 1...
- goblin#1: (hits Halbarad)
- Halbarad: Ouch!
- Belphanior: (just recently awakened, casts color spray on the group
- of goblins)
- goblins: (four are knocked unconscious, the subchief is blinded)
- Halbarad: (slays the subchief)
- Peldor: (begins slitting throats of the k.o.-ed ones)
- Belphanior: It's a good thing you guys woke me up!
- Peldor: Yeah! Me too! Why didn't anybody search the bodies of all
- these dead goblins? I'm shocked at you all!
- Ged: ...now look here, graverobber! We have better things to do than
- search the corpses of goblins!
- Peldor: That's okay, I'll do it!
- Belgar: I'll help...
- Halbarad: We had better find any more goblins that may be wandering
- around, and get rid of them, or we will have to worry about the
- possibility of an ambush.
- Peyote: Right on, man.
- Mongo: Let's go find them!
- Peyote: Waitaminute dude. (heals himself and Mongo with a spell each)
- Alindyar: Mayhap we should pile all of these dead bodies in a single
- place? That way, they would be out of the way...
- Mongo: There, in that corner. Peldor, why don't you help me, since
- you like to play with the dead so much?
-
- Later, after the goblins are all in area 1, the party explores the
- northwestern passages.
-
- DM: You see one dead-end passage at the northern end of a long tunnel,
- past the second room. 3 sp are on the ground.
- Peldor: I pick them up.
- DM: Right to the south is another westward passage. The rock looks
- more freshly cut than the surrounding tunnels.
- Halbarad: We take the westward passage.
- DM: Further down, it forks to the north, then to the south, while a
- single tunnel continues west.
- Halbarad: We check the northern alcove.
- DM: It is empty.
- Mongo: Look at the rock here. It's pretty hard...the goblins may
- have stopped mining this passage because it was too difficult.
- Ged: What's in the straight west direction?
- DM: It deadends, and there is a bucket of small uncut gems there.
- Peldor: I'll pocket those!
- Mongo: No! We put them in the treasure sack. Which I'm carrying.
- Peldor: (thinking about getting into that treasure sack)
- DM: To the south is another dead-end passage, containing a small
- underground stream. A number of buckets are nearby; this looks
- like the goblin's water supply.
- Halbarad: Okay. We backtrack and take the main southern passage.
- DM: It goes about a hundred feet, into a larger room. This area has
- exits in all four directions.
- Alindyar: (with mapping proficiency, he is the party's mapper) Hmm.
- (checking the map) We know where the eastern and northern exits
- lead.
- Ged: Let's go west.
- Halbarad: We cautiously move westward.
- DM: You see an empty room to the south, and a door to the north.
- Peldor: I search it.
- Mongo: I "help" Peldor search. What do we find?
- DM: A sack of 62 gold coins, and a potion bottle.
- Halbarad: Good enough. What about the door?
- Peldor: (hears nothing behind the door) I open the door.
- DM: Beyond is a large room. You see a huge goblin, and four large
- goblins. All of them have crossbows leveled at you.
- Halbarad: Uh...
- Mongo: (in goblinese) Surrender now, and we will spare you!
- Goblin Chief: Hah hah! Shoot!
-
- Goblin Chief: (shoots Peldor, hitting him and knocking him back to
- 0 hp) Hor hor!
- goblin#1: (shoots Halbarad, hitting and wounding him)
- goblin#2: (shoots Mongo, but the bolt is deflected by his armor)
- goblin#3: (shoots Peyote, seriously wounding him)
- goblin#4: (shoots Belphanior, but misses)
- Halbarad: We rush forth to melee them.
-
- DM: Round 1...
- Halbarad: (hits and wounds goblin#1)
- Belphanior: (misses goblin#2)
- goblin#1: (hits Halbarad)
- Halbarad: (now down to 5 hp) Damn!
- goblin#2: (misses Mongo)
- goblin#3: (hits Belphanior, knocking him below 0 hp)
- Belphanior: Well, maybe it's not such a good thing that they woke
- me up...(keels over)
- goblin#4: (hits Peyote, putting him down to -1 hp)
- Peyote: Aaa! Not again! (falls)
- Ged: I bind their wounds.
- Mongo: (attacking on segment 10, the last segment) (almost casually
- swipes goblin#2, slaying it)
-
- DM: Round 2...
- Mongo: (goes first) I don't believe it! I'm not attacking last!
- (aims two blows at chief, both of them hit)
- Goblin Chief: Urk!
- Rob: (makes a mad dash forth, but misses goblin#4)
- goblin#4: (hits Rob)
- Halbarad: (slices goblin#1, slaying it)
- Goblin Chief: (hits Mongo, wounding him badly)
- Alindyar: (uses wand to magic missile goblin#4, wounding it)
- goblin#3: (slashes at Halbarad, reducing him to 2 hp)
-
- DM: Round 3...
- Halbarad: (hits and wounds goblin#3)
- goblin#3: (misses Halbarad)
- Alindyar: (magic missiles goblin#3, killing it)
- goblin#4: (misses Rob)
- Goblin Chief: (hits Mongo, with a roll of 20, knocking him down
- to 3 hp) Har har!
- Mongo: Shit!
- Halbarad: Time to retreat...
- Mongo: Fuck no! I'm not running! (swings, hits)
- Goblin Chief: (bleeding profusely) Och!
- Mongo: (in goblinese) Die, you pile of orc crap!
- Halbarad: That's an insult!
- Rob: (swings his mace, miraculously hitting goblin#4)
- goblin#4: (dies)
- Mongo: Hey! The priest did something! All right!
-
- DM: Round 5...
- Goblin Chief: (swinging at Mongo)
- Mongo: (holding his breath)
- Goblin Chief: (the DM rolls a 1...)
- DM: Err...he slices a chuck out of his leg...
- Mongo: (chops at the Chief, hitting) Fuck yeah!
- Goblin Chief: Go to hell, dwarf...(spits at Mongo, dies)
- Ged: I bind all of their wounds.
- Belgar: I'll help...
- Mongo: What treasure is in here, I wonder?
- DM: You find a small chest, open, containing 569 coins of gold
- and five gems, and two golden ingots. Also there is a warhammer
- at the bottom of the chest.
- Mongo: I examine the hammer.
- DM: It looks to be of dwarvish make.
- Mongo: Good! What about the chief's sword?
- DM: It looks like a finely crafted weapon.
- Mongo: We get that too, then.
-
- The party camps out in the chief's lair. They find that, during
- the battle, a large horde of female goblins and children fled from
- a room to the south, and headed out of the mine. Too tired to care,
- they set several traps and alarms (well, Peldor and Halbarad do,
- anyway) and rest for a full day and a half. Everyone is healed to
- full power, and no monsters molest the group. On the morning of the
- third day in the place, they head for the southern areas. To avoid
- being burdened with a lot of treasure, they leave the bulk of the
- heavy stuff (in other words, the ingots) hidden in the chief's room
- under a mattress for now. Heading to the south, they then find an
- empty room (area 10) with a lot of food and bunks; this room is
- right past a very precarious section of ceiling/walls, supported
- by a single beam tilted at an odd angle. Further south, they see
- a half-started tunnel to the west, and what looks like a cave-in
- blocking progress south.
-
- Mongo: This isn't such a bad cave-in, really. There is about an
- inch open at the very top, see? (points to top of rock pile)
- Halbarad: I wonder if we can clear it.
- Mongo: How bad _is_ the cave-in?
- DM: Not that bad...it would take about two hours to clear, you
- estimate.
- Mongo: Oh. Well, do we want to see what's behind the cave-in?
- DM: You hear rumbling from the north...
- Belphanior: What do we see there?
- DM: Well, there is Belgar, kicking at the loose wooden beam...it
- collapses, and you see a great deal of rocks and dirt fall down,
- blocking the passage. Your lanterns are snuffed out by the dust
- billowing forth, and the air is suddenly heavy with grit, barely
- breathable.
-
-
-
-
-
- ******************************************************************
-
- NOTES: Belgar was going to follow the party and get a treasure
- share just for being there (he's a coward), but he saw an easy
- way to get the two golden ingots, and so he took it.
- Also, in our campaign, a roll of 20 spells maximum damage, with
- a chance beyond that for a critical hit (i.e. instant death).
- We weren't too keen on the instant death concept.
-
- Next time: See how the party deals with being buried alive...
-
-
-